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Something to Write About: The Author

Something to Write About: The Author

Developer: STWAdev Version: Ch. 7.1

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Something to Write About: The Author review

Explore the interactive storytelling experience that redefines narrative-driven gameplay

Something to Write About: The Author stands out as a revolutionary interactive storytelling experience that blends creative writing with immersive gameplay mechanics. Unlike traditional games where you press buttons to control actions, this title puts you in the author’s seat, allowing you to shape narratives through your own written words. The game follows a young bestselling author returning to life after a public disappearance, struggling with creative trauma while navigating relationships with six complex female characters in Los Angeles. With its text-based input system, branching storylines, and meaningful consequences, the game offers players a unique opportunity to become both director and creator of their own interactive narrative.

Understanding the Core Gameplay Mechanics

Ever find yourself playing a narrative game, presented with three dialogue options, and thinking, “But I wouldn’t say any of these things!”? 🙄 I certainly have. That’s the magic wall I kept hitting in traditional games—my creativity felt caged. Then I discovered Something to Write About: The Author, and it was like being handed the keys to the story kingdom. 🗝️ This game doesn’t just give you choices; it gives you a voice.

At its heart, this is a deep dive into text-based interactive storytelling. You are not a passenger on a pre-laid track; you are the engineer, the conductor, and the landscape artist all at once. The core loop is beautifully simple, yet infinitely complex: you write, the game’s advanced AI narrative interpretation system reads and understands, and the world evolves in real-time. This creates a truly dynamic story progression that is unique to you and your decisions. Forget multiple-choice; this is your-choice.

### How Text-Based Input Shapes Your Story

Remember the joy of those “choose your own adventure” books as a kid? đź“– Now, imagine if instead of just turning to page 56 or page 72, you could write what happens on a brand new page that didn’t exist until you imagined it. That’s the feeling you get with Something to Write About: The Author.

The core of the interactive fiction gameplay is the text input box. It’s a blank canvas where your words become the most powerful tool in the game. You don’t select “Ask about the mysterious letter”; you type, “I cautiously pick up the sealed envelope, feeling the thick parchment, and ask my companion if they recognize the wax seal.” The difference is night and day. 🌅🌌

This approach to text-based interactive storytelling fundamentally shifts your role. You’re no longer just guiding a character; you’re defining their personality, their curiosity, and their voice with every sentence. I remember one playthrough where my protagonist was naturally suspicious. I wrote things like, “I eye the friendly shopkeeper with skepticism,” and “I pocket the key without mentioning it.” The game remembered this, and later, characters would comment on my aloof nature, and some would even refuse to deal with me because of my reputation. The consequences were woven from the very fabric of the personality I had written into existence.

Here’s a practical tip: be specific, but also be emotional. The AI is brilliant at parsing intent. Instead of just “I go to the library,” try “I hurry to the library, a sense of dread building in my stomach, hoping to find answers before it’s too late.” The latter doesn’t just advance the plot; it sets a mood that the game can reflect back at you through subsequent events and character reactions. It’s this layer of player-driven character development that makes the experience so profoundly personal.

To help visualize how this gameplay style compares to what you might be used to, let’s break it down:

Feature Traditional Choice-Based Games Something to Write About: The Author
Gameplay Input Select from 2-4 predetermined options Type free-form text, sentences, or paragraphs
Narrative Control Branching between pre-written paths Weaving new narrative threads in real-time
Player Role Director, choosing from a script Co-writer, creating the script alongside the AI

### The AI Interpretation System and Narrative Branching

So, how does the game understand my ramblings? 🤔 This is where the technological marvel of the AI narrative interpretation engine comes into play. It’s not just looking for keywords; it’s comprehending context, emotion, and intent. It’s the silent, brilliant game master that takes your input and seamlessly stitches it into the ongoing narrative tapestry.

This engine is the backbone of the game’s sophisticated branching storyline mechanics. In most games, a “branch” is like a major fork in a road. In Something to Write About: The Author, it’s more like a sprawling, organic root system. A single sentence can sprout multiple, subtle offshoots that affect character relationships, available locations, and future plot revelations.

Let me give you a concrete example from my own experience. 🎭

Early in the story, my character was a struggling writer, and a close friend offered me a stable, well-paying office job. The game presented this dilemma, and it was up to me to respond. In one playthrough, I typed: “I gratefully accept the job, seeing it as a necessary step to secure my future, even if it means putting my novel on hold.” The AI interpreted this as my character being pragmatic and security-focused. My friend was thrilled, our bond strengthened, but my personal journal entries in the game became filled with a sense of quiet regret and lost passion.

In another session, I responded with: “I politely but firmly decline, explaining that my art is my path, no matter how difficult.” The AI narrative interpretation processed this as a commitment to my artistic ideals. My friend was hurt and concerned, creating a temporary rift in our relationship. However, this decision unlocked new narrative threads: I started meeting other artists in the city, and my writing within the game took on a more defiant, passionate tone. The narrative choice consequences were immediate, emotional, and long-lasting.

Pro Tip: Don’t be afraid to let your character fail or be rude! Some of the most interesting dynamic story progression comes from flawed decisions and interpersonal conflicts. The game is designed to weave compelling drama from your missteps, not just your triumphs.

This system ensures incredible replayability. With nine potential endings, your journey to become “The Author” is never the same twice. Will you be a celebrated bestseller, a critical darling, a forgotten hack, or something else entirely? It all depends on the thousands of tiny narrative seeds you plant with your keyboard. 🌱

### Character Development Through Player Choices

In many games, character development is something you watch unfold. In Something to Write About: The Author, it’s something you actively build, brick by brick, with every word you write. This is the essence of player-driven character development. Your protagonist doesn’t have a fixed personality; they have a potential one, shaped entirely by you.

The interactive fiction gameplay loop is intrinsically tied to this growth. The choices you make—how you speak to a rival, how you handle criticism, whether you act selfishly or selflessly—don’t just change what happens to your character; they change who your character is. The game’s journal feature is a brilliant mirror for this. It reflects your actions back at you, showing how your character’s internal voice and self-perception evolve based on your playstyle.

This leads to profound narrative choice consequences. I once played as a character who started off incredibly idealistic. I wrote generous, kind-hearted responses. But after a major betrayal in the story, I let that cynicism seep into my writing. My responses became sharper, more sarcastic. The game recognized this shift. Characters I’d once been close to commented on how I’d changed. One even confronted me, saying, “The light in your eyes is gone.” It was a powerful, unscripted moment of emotional discovery that arose purely from the consistent personality I had been crafting.

The relationships you build are the emotional core of this text-based interactive storytelling. You’re not just clicking “romance” or “friendship” options. You’re building these connections through shared experiences and nuanced conversations that you author.

  • To build trust: Be consistent, reliable, and honest in your written dialogues.
  • To nurture a friendship: Show empathy, remember past conversations (the game does!), and offer support without being asked.
  • To break a relationship: Let pride, jealousy, or deceit guide your words. The narrative choice consequences here can be devastatingly real, closing off entire story arcs.

This level of agency over your character’s emotional journey is what sets the game apart. You’re not just deciding if Character A lives or dies; you’re deciding if your character is capable of forgiveness, if they are consumed by ambition, or if they find redemption. The branching storyline mechanics ensure that these internal struggles have external, tangible impacts on the world.

Ultimately, Something to Write About: The Author is more than a game; it’s a storytelling workshop. It understands that the most compelling stories are not just about what happens, but about who we become along the way. By placing the pen in your hands, it offers an unparalleled experience in interactive fiction gameplay, where every word counts and every choice echoes through a beautifully responsive, living narrative. Your story is waiting to be written. ✍️

Something to Write About: The Author represents a significant evolution in interactive storytelling, offering players a genuinely unique experience that transcends traditional game mechanics. By combining text-based input with sophisticated AI interpretation, the game creates a dynamic conversation between player and narrative, where your written words directly shape character relationships, story outcomes, and emotional arcs. The depth of character development, meaningful consequences of player choices, and mature handling of complex themes distinguish it from typical interactive fiction. With its cross-platform availability, ongoing development, and commitment to player agency over power fantasy, the game appeals to those seeking narrative-driven experiences that respect player creativity and choice. Whether you’re drawn to interactive storytelling, character-focused narratives, or games that challenge traditional gameplay conventions, Something to Write About: The Author delivers a compelling and emotionally resonant experience that lingers long after the final scene.

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